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The ambiguity of DarQ and Lloyd himself leaves the player open to theorise what they think it all means, and maybe that’s the point. The shifting verticality and creepy occurrences taking place in the background effectively create a dark and twisted world that remains enjoyable despite no real context of what or why anything is happening. Having the events of DarQ take place within the lucid dreams of a boy allows for the unique interpretation of environmental puzzle solving that isn’t tied to the laws of physics. How it balances these styles effectively with interesting gameplay and no real story to speak of is a little bit of a mystery but one that manages to come together for an effective and enjoyable overall presentation. Despite a rather static world with little animation outside of Lloyd himself, an ominous score establishes an eerie tone that is ever-present, adding tension to a pretty safe experience.
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They don’t feel particularly dangerous and being caught will only set the player back to the beginning of the encounter to try again.ĭarQ is stylistically brought to life with its sparing use of colour and creepy environments. Crouching, hiding, and remaining still when looked at for instance are examples of how these enemies can be safely passed as there is no combat or any means of actually defeating enemies. There are a handful of enemy types in specific places throughout the DarQ that need to be bypassed with stealth. DarQ keeps its puzzles interesting while remaining relatively simple for even casual players. This comprises the bulk of puzzle solving, as does finding objects such as wheels to operate new mechanisms or finding severed arms to control out of reach levers. Instead of being limited to simply left or right as defined by a side-scrolling title such as DarQ, this shifting environment keeps players busy particularly in regards to operating objects such as levers that control doors and walls for instance. If this were a full-priced game or even over 30, I would be highly disappointed and would say avoid it at all. This reality bending, physics defying mechanic keeps the environment visually interesting and adds depth to the environmental puzzle solving elements effectively. DARQ leaves me wanting more, and with a small price attached, it is well worth a buy. Lloyd is able to approach walls and interact with them which rotates the screen and makes the former wall become the floor. Luckily, the gameplay is interesting, challenging and enjoyable enough that the lack of a more obvious narrative can be somewhat overlooked.
DARQ SWITCH REVIEW SERIES
This obscure approach to the storytelling prevents DarQ from being much more than a series of puzzles to solve with creepy happenings and sensory driven enemies. Outside of interpreting these are lucid dreams by Lloyd’s interaction with a bed at the beginning of each of the games 7 chapters, which sees an alternate version of himself float from his body as the other fades, no details are ever spoken or found via written content at all. And if you can’t wait a few months, get over to Steam and grab the game from there.Interestingly enough when it comes to the narrative in DarQ it isn’t particularly articulated in the game itself but rather found in the synopsis of the title on its digital storefront or website.
DARQ SWITCH REVIEW FULL
We’ll be sure to let you know once a full release date is known, but in the meantime check out the trailer below to get a little insight into how DARQ plays out. Launch on Xbox One, Xbox Series X, PS4, PS5 and Nintendo Switch is therefore hugely anticipated.
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DARQ SWITCH REVIEW PC
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